AMSO-2016 version 1.23 build 191212 INSTRUCTIONS ------------------------------------------------ Preliminary remarks ------------------- This version is made for Orbiter 2016 Edition and has not being already tested with Orbiter beta. Nevertheless, the version checking feature is set to 201231. So, this build of AMSO-2016, will run with any Orbiter version, built until 31 dec 2020. Actually, it is not possible to know from within the code the precise altitude of any points on the Moon, independently of the 3D model installed. Only if you are landed somewhere, you can read the altitude. This is what I have done to experimentally determine all landing points altitude, in order the autopilot PDI programS P63 & P64 to work properly. This is why AMSO fully & only rely on the High Resolution Moon 3D Model you can found on the official Orbiter site. Surf.tree Size:3745110176 md5sum:39f323c02a7c8f1158b0a4809f5f1816 Elev.tree Size:11785192639 md5sum:e46189f8f15eb11495cfbace1df443ef Orbiter has big problems with terrain elevation. You have objects sunken into the ground or levitating over it. Fortunately, Jarmo Nikkanen, the Wizard, was able to correct these flaws in his D3D9Client. Therefore, AMSO-2016 rely totally on this graphic client and it is not recommended at all to use the standard Orbiter version instead. Orbiter 2016 do not support "standing object" like an Astronaut vessel. Any vessel will always follow more or less the terrain slope. This is good for the Lunar Rover, but bad for our Astronauts, which will fall, if you try to climb a too steep slope. So, be very cautious were you go, otherwise you may soon be trapped inside some desolated crater, with no hope to return home ! Slopes will also affect the Moon walk behavior very quickly. Don't forget that you can use the "Ctrl-K" cheat to collect the rocks. On some hazadous EVA stations, you will have to use this, to be able to continue your journey on the Moon. Orbiter 2016 has still the brake feature broken, therefore, for now, it will be impossible to stop the Lunar Rover on too steep slope. You will ride and slip and maybe even, the vehicle will turn up side down, which again, will mean the end of your adventure on the Moon surface. AMSO 1.23 for Orbiter user manual is also the valid documentation for this AMSO-2016 version. You have a paragraph here after, which document some additional features specific to this 2016 version. Installation instructions ------------------------- You simply install AMSO-2016, like any AMSO version for Orbiter. Please refer to the user manual for the instructions. You have included in this package a directory named "_ADDONS" which contain all the necessary addons for this version of AMSO-2016 to work as intended. Mandatory are the following addons: - D3D9ClientR3.13-forOrbiter2016(r1231) - MicroTextures - LunarTransferMFD (LTMFD15.zip) - InterplanetaryMFD (IMFD57.zip) All the beta testing of this build were made with those mentioned addons. Therefore, please avoid to use older version or even newer, until they have been validated by me. if you use XRSound, notice that you will need to also use SoundBridge version 1.1.1. Use the new log free version to avoid the problems of huge writings into Orbiter log file. Is also included XRSound_AMSO.zip which contain my custom configuration files. ATTENTION ! For obvious simplification purpose, I use a modified default XRSound.cfg. If you want to keep your own default XRSound.cfg, you will have to build your own AMSO XRSound configuration set of files. I also recommend to you, to install the additional sound packages you can found on Orbiter Hangar. Most of them are real treasure to improve the immersion feeling. This edition include my official Apollo 11 sample additional sound package, which can be also greatly enhanced with extentions you can also found on Orbiter Hangar. Very important D3D9Client setups for AMSO-2016 ---------------------------------------------- From “Visual effects” tab: “linear interpolation” must be selected. “Max. resolution level” must be set to 19. From “D3D9Client Advanced Setup” dialog: “Experimental lunar terrain interpolation” must be checked. From “D3D9Client Advanced Setup” dialog: “Reflexion and custom camera settings” pull down list “Reflexion mode”, must bet set to “Full scene”. Specific features of AMSO-2016 ------------------------------ In the new Moon Walk I had to fully rewrite for this new AMSO version, the Astronauts can fall down on the floor ! But don't worry, they will be able to stand up again automatically. This introduce some fun ! I have also added a new cheat feature, which allow to make giant jumps. This is particularely useful on EVA mission where you don't have the Lunar Rover available. To activate this cheat feature you simply press on the "zero/ins" key of the numeric keypad, while walking forward (key "8" pressed on numeric keypad). As long as you press the "zero/ins" key, the Astronaut will go forward and climb in the Moon sky. To fall down again on the Moon soil, you simply stop pressing the "zero/ins" key. All the other behaviors you had in previous AMSO versions are still there. For example, the Astronaut can perform salto jumps and will be exhausted if you walk too long. Technical Remarks ----------------- I made all my possible to insure a backward compatibility with scenarios of previous AMSO versions. For example, scenarios having landing site vessel defined, will not perturb AMSO-2016. This vessel will simply self-destruct when the scenario is loaded. Only one landing site vessel remain in AMSO-2016. It is the Memorial for LazyD Ceremony. In this case, the vessel is first self-destructed and then, recreated on the new position. But, if the situation in the old scenario was close to landing, of course, the LM may fail to readjust its trajectory and you will have to abort the fly. This may also happen with other scenarios, generally close to the lunar ground and landing. Credits ------- A big and massive thank-you to Jarmo Nikkanen. Without his help and his will to do everything he can in his D3D9 Client software, so that a 2016 version of AMSO exists, AMSO-2016 would never be born. Thanks also to Jacquesmomo and Pappy2, two French Orbinauts of the first hours. Jacquesmomo worked on meshes and Pappy2 on the adaptation and correction of some scenarios. Both have played also the role of beta tester. ACS / 15.12.2019